
These have added entire new storylines, base building mechanics, and of course, the multiplayer that had been advertised as a selling point from the initial launch. However, in the years since the game's initial release, there have been a number of foundational updates with titles like Next and Beyond, two of the most popular overhauls thus far. Most recent to the updates coming to No Man's Sky is the Prism update, which acts mostly as a graphical overhaul, but also added some new creatures and ships for players to find across the universe. Whatever the case was, this all led to the 2016 release of No Man's Sky becoming a cautionary tale for other developers, and Hello Games has put in considerable effort to rebuild the game into what was promised. Many of the promised features may have been intended to be added in later updates, or PR and marketing may have pushed too hard on the hype train in order to better temper expectations. It should be noted that while this all painted an unimpressive picture of Hello Games, as well as some key developers who had become the faces of No Man's Sky, there is a lot about development behind the scenes that the general public will likely never know. The developer followed up with an extended public silence before eventual updates changed the game. As a result, players in 2016 quickly ripped apart both No Man's Sky and Hello Games for the misrepresentation of what would be available at launch. The major issues comes down to the way that the game launched without multiplayer, among other key features, that ultimately lead to misleading and misrepresentative information. Much of the public outlook of No Man's Sky starts and ends with the early promises of multiplayer and eighteen-quintillion unique planets.
